Balancing Multiplayer Competitive Games

Game balancing is an important part of my game development work, especially for complex games such as MMOs (example¬†-¬†Iron Grip: Lords of War), but often people ask me what it is exactly, or how it’s done. Here’s a nice article I ran accross recently. It is rather basic and covers only a certain facet of […]

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The Future of Games

There’s a very interesting lecture at G4TV about the future of games. It starts off with some very interesting facts on the success of converged-reality games, and then goes on to make some very interesting predictions about how life could be in a the future. Very entertaining, and very educating: DICE 2010 – The Future […]

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Communifying games

bigHere’s a nice article I was sent about making games more community-enabled.
Although the article is a bit dated, it still has several observations that you might want to take a look at with regards to how to make games more community-oriented.

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Economy of PBBGs

gamaI ran into this article a few weeks back, but for some reason I didn’t think of adding it back then.

But I find it most interesting to anyone developing a multiplayer browser-based game (myself included), as it reveils some important information on the economic acheivements of some of the most successful BBGs out there, including economic performance.

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Innovative Casual Game Design

gama Here’s another interesting post on Gamasutra. While I don’t agree with each and every choice they made, the article does feature several very innovative (and fun!!) games.

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Games vs TV

A short blog post at mind360.com explains why Games are usually better for you than TV.

Here’s the link.

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