The Future of Games

There’s a very interesting lecture at G4TV about the future of games.
It starts off with some very interesting facts on the success of converged-reality games, and then goes on to make some very interesting predictions about how life could be in a the future.
Very entertaining, and very educating:
DICE 2010 – The Future of Games

PS3 Games [...]

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Communifying games

bigHere’s a nice article I was sent about making games more community-enabled.
Although the article is a bit dated, it still has several observations that you might want to take a look at with regards to how to make games more community-oriented.

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Economy of PBBGs

gamaI ran into this article a few weeks back, but for some reason I didn’t think of adding it back then.

But I find it most interesting to anyone developing a multiplayer browser-based game (myself included), as it reveils some important information on the economic acheivements of some of the most successful BBGs out there, including economic performance.

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Innovative Casual Game Design

gama Here’s another interesting post on Gamasutra. While I don’t agree with each and every choice they made, the article does feature several very innovative (and fun!!) games.

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Games vs TV

A short blog post at mind360.com explains why Games are usually better for you than TV.

Here’s the link.

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Gamasutra: AAA or Casual?

Gamasutra Logo
Pay attention to this article on gamasutra, where 4 investors were asked to share their thoughts on investing in games. Most interesting to me was the question of risk against reward, when investing in AAA games vs. casual games.
The conclusion for the Israeli developer, though, is clear: while there is not enough track-record risk is already high and thus Casual, low-budget games are the perfect solution, even if the gains are considerably lower.

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