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		<title>Iron Grip: Marauders Is Announced</title>
		<link>http://www.mygameslab.com/?p=402</link>
		<comments>http://www.mygameslab.com/?p=402#comments</comments>
		<pubDate>Thu, 13 May 2010 22:35:36 +0000</pubDate>
		<dc:creator>Eyal Netanel</dc:creator>
				<category><![CDATA[News of the Lab]]></category>

		<guid isPermaLink="false">http://www.mygameslab.com/?p=402</guid>
		<description><![CDATA[Within about a week from having Cooperative First Person Shooter Iron Grip: Warlord published on Steam, <a href="http://www.isotx.com">ISOTX </a> announces the development of another title in the Iron Grip World, <a href="http://igmarauders.isotx.com/">Iron Grip: Marauders</a>.
Unlike its predecessor, IG:M is going to be a 3D browser-based game.

<img class="size-full wp-image-403" title="2" src="http://www.mygameslab.com/wp-content/uploads//2010/05/2.jpg" alt="Iron Grip: Marauders" width="455" height="317" />]]></description>
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		<slash:comments>0</slash:comments>
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		<title>Iron Grip: Warlord is now on STEAM!</title>
		<link>http://www.mygameslab.com/?p=398</link>
		<comments>http://www.mygameslab.com/?p=398#comments</comments>
		<pubDate>Fri, 07 May 2010 10:38:01 +0000</pubDate>
		<dc:creator>Eyal Netanel</dc:creator>
				<category><![CDATA[News of the Lab]]></category>

		<guid isPermaLink="false">http://www.mygameslab.com/?p=398</guid>
		<description><![CDATA[The headline says it all. The first installment in the Iron Grip series is now available on the leading online distribution platform, Steam.]]></description>
		<wfw:commentRss>http://www.mygameslab.com/?feed=rss2&amp;p=398</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
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		<title>The Future of Games</title>
		<link>http://www.mygameslab.com/?p=382</link>
		<comments>http://www.mygameslab.com/?p=382#comments</comments>
		<pubDate>Wed, 24 Feb 2010 20:23:55 +0000</pubDate>
		<dc:creator>Eyal Netanel</dc:creator>
				<category><![CDATA[Imported Theory]]></category>

		<guid isPermaLink="false">http://www.mygameslab.com/?p=382</guid>
		<description><![CDATA[There&#8217;s a very interesting lecture at G4TV about the future of games.
It starts off with some very interesting facts on the success of converged-reality games, and then goes on to make some very interesting predictions about how life could be in a the future.
Very entertaining, and very educating:
DICE 2010 &#8211; The Future of Games

PS3 Games [...]]]></description>
		<wfw:commentRss>http://www.mygameslab.com/?feed=rss2&amp;p=382</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<title>Iron Grip: Lords of Atelia Beta is rolling out</title>
		<link>http://www.mygameslab.com/?p=369</link>
		<comments>http://www.mygameslab.com/?p=369#comments</comments>
		<pubDate>Tue, 20 Oct 2009 19:05:18 +0000</pubDate>
		<dc:creator>Eyal Netanel</dc:creator>
				<category><![CDATA[News of the Lab]]></category>

		<guid isPermaLink="false">http://www.mygameslab.com/?p=369</guid>
		<description><![CDATA[<a href="http://iglords.isotx.com/" target="_blank"><img class="size-full wp-image-370  " title="IGL" src="http://www.mygameslab.com/wp-content/uploads//2009/10/IGL.jpg" alt="Iron Grip: Lords of Atelia" width="456" height="383" /></a>

It has been very busy lately, but it looks like the efforts were not in vain.

<a href="http://iglords.isotx.com/">Iron Grip: Lords of Atelia</a>, a strategic browser-based game that I've been working on for several months now, is entering a Closed Beta stage. The Closed Beta has not yet been announced, however, registration is already available <a href="http://iglords.isotx.com/">here</a>.

]]></description>
		<wfw:commentRss>http://www.mygameslab.com/?feed=rss2&amp;p=369</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<title>My Games on TV (and other news)</title>
		<link>http://www.mygameslab.com/?p=289</link>
		<comments>http://www.mygameslab.com/?p=289#comments</comments>
		<pubDate>Mon, 17 Aug 2009 08:55:44 +0000</pubDate>
		<dc:creator>Eyal Netanel</dc:creator>
				<category><![CDATA[News of the Lab]]></category>

		<guid isPermaLink="false">http://www.mygameslab.com/?p=289</guid>
		<description><![CDATA[That's nice!! Just got a youtube link from a customer <a href="http://www.ezway.co.il" target=_blank>(EZ Way)</a> for whom we've recently developed 2 nice little mini-games. The link shows their CEO demonstrating the games we've developed for them on TV (the morning show of Channel 2). <BR>
<object width="340" height="285"><param name="movie" value="http://www.youtube.com/v/Cxom-Z31egg&#038;hl=en&#038;fs=1&#038;rel=0&#038;color1=0x006699&#038;color2=0x54abd6&#038;border=1"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/Cxom-Z31egg&#038;hl=en&#038;fs=1&#038;rel=0&#038;color1=0x006699&#038;color2=0x54abd6&#038;border=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="340" height="285"></embed></object>
<BR>
]]></description>
		<wfw:commentRss>http://www.mygameslab.com/?feed=rss2&amp;p=289</wfw:commentRss>
		<slash:comments>2</slash:comments>
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		<item>
		<title>Communifying games</title>
		<link>http://www.mygameslab.com/?p=283</link>
		<comments>http://www.mygameslab.com/?p=283#comments</comments>
		<pubDate>Thu, 06 Aug 2009 07:04:01 +0000</pubDate>
		<dc:creator>Eyal Netanel</dc:creator>
				<category><![CDATA[Imported Theory]]></category>

		<guid isPermaLink="false">http://www.mygameslab.com/?p=283</guid>
		<description><![CDATA[<img class="alignright size-full wp-image-284" style="margin: 10px;" title="big" src="http://www.mygameslab.com/wp-content/uploads//2009/08/big.jpg" alt="big" width="168" height="87" /><a href="http://makeitbigingames.com/2007/12/communify-me/">Here's </a>a nice article I was sent about making games more community-enabled.
Although the article is a bit dated, it still has several observations that you might want to take a look at with regards to how to make games more community-oriented.]]></description>
		<wfw:commentRss>http://www.mygameslab.com/?feed=rss2&amp;p=283</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<title>Economy of PBBGs</title>
		<link>http://www.mygameslab.com/?p=275</link>
		<comments>http://www.mygameslab.com/?p=275#comments</comments>
		<pubDate>Thu, 09 Jul 2009 22:25:44 +0000</pubDate>
		<dc:creator>Eyal Netanel</dc:creator>
				<category><![CDATA[Imported Theory]]></category>

		<guid isPermaLink="false">http://www.mygameslab.com/?p=275</guid>
		<description><![CDATA[<img class="alignright size-full wp-image-266" style="margin: 15px;" title="gama" src="http://www.mygameslab.com/wp-content/uploads//2009/06/gama.jpg" alt="gama" width="243" height="77" />I ran into <a title="Rewards of Free-to-play MMOs" href="http://www.gamasutra.com/view/feature/4046/what_are_the_rewards_of_.php?page=1" target="_blank">this</a> article a few weeks back, but for some reason I didn't think of adding it back then.

But I find it most interesting to anyone developing a multiplayer browser-based game (myself included), as it reveils some important information on the economic acheivements of some of the most successful BBGs out there, including economic performance.]]></description>
		<wfw:commentRss>http://www.mygameslab.com/?feed=rss2&amp;p=275</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<item>
		<title>Innovative Casual Game Design</title>
		<link>http://www.mygameslab.com/?p=265</link>
		<comments>http://www.mygameslab.com/?p=265#comments</comments>
		<pubDate>Tue, 23 Jun 2009 07:05:31 +0000</pubDate>
		<dc:creator>Eyal Netanel</dc:creator>
				<category><![CDATA[Imported Theory]]></category>

		<guid isPermaLink="false">http://www.mygameslab.com/?p=265</guid>
		<description><![CDATA[<img class="alignright size-full wp-image-266" style="margin: 10px;" title="gama" src="http://www.mygameslab.com/wp-content/uploads//2009/06/gama.jpg" alt="gama" width="243" height="77" /> Here's another interesting post on Gamasutra. While I don't agree with each and every choice they made, the article does feature several very innovative (and fun!!) games.]]></description>
		<wfw:commentRss>http://www.mygameslab.com/?feed=rss2&amp;p=265</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>MyGamesLab Migrates</title>
		<link>http://www.mygameslab.com/?p=257</link>
		<comments>http://www.mygameslab.com/?p=257#comments</comments>
		<pubDate>Wed, 10 Jun 2009 22:13:35 +0000</pubDate>
		<dc:creator>Eyal Netanel</dc:creator>
				<category><![CDATA[News of the Lab]]></category>

		<guid isPermaLink="false">http://www.mygameslab.com/?p=257</guid>
		<description><![CDATA[We&#8217;ve found a new home!
The site is being transferred to our new host, which should hopefully provide a faster and nicer surfing experience.
Cheers!
]]></description>
		<wfw:commentRss>http://www.mygameslab.com/?feed=rss2&amp;p=257</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<title>MMO Development Experiences</title>
		<link>http://www.mygameslab.com/?p=151</link>
		<comments>http://www.mygameslab.com/?p=151#comments</comments>
		<pubDate>Sat, 30 May 2009 22:35:07 +0000</pubDate>
		<dc:creator>Eyal Netanel</dc:creator>
				<category><![CDATA[My Theory]]></category>

		<guid isPermaLink="false">http://www.mygameslab.com/?p=151</guid>
		<description><![CDATA[What’s it all about? 

<img class="  alignright" style="margin: 10px; border: 0px;" src="http://www.mygameslab.com/wp-content/uploads/2009/05/Ballerium.jpg" alt="Ballerium" width="252" height="157" />

This article is based on a post was that was originally made on <a href="http://www.isotx.com">www.isotx.com</a>, at the blog forums. It triggered quite a debate there, and so I decided to improve it a bit, taking on some of the conclusions and clarifications made there. While the title is “MMO Development” it’s only because it originated from discussing the development of an MMO game, Ballerium, however most of the issues can be adapted to any large-scale game development. [...]]]></description>
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		<slash:comments>7</slash:comments>
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