What’s it all about?

This article is based on a post was that was originally made on www.isotx.com, at the blog forums. It triggered quite a debate there, and so I decided to improve it a bit, taking on some of the conclusions and clarifications made there. While the title is “MMO Development” it’s only because it originated from discussing the development of an MMO game, Ballerium, however most of the issues can be adapted to any large-scale game development. [...]
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