Balancing Multiplayer Competitive Games

Game balancing is an important part of my game development work, especially for complex games such as MMOs (example¬†-¬†Iron Grip: Lords of War), but often people ask me what it is exactly, or how it’s done. Here’s a nice article I ran accross recently. It is rather basic and covers only a certain facet of […]

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Iron Grip: Lords of War is moving to the next Stage!

Check out http://www.iglords.com !
The project is moving to the next stage: more features (some still in development), more polish (not complete, but it shows…) and more players are welcome into the beta.

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Iron Grip: Marauders Is Announced

Within about a week from having Cooperative First Person Shooter Iron Grip: Warlord published on Steam, ISOTX announces the development of another title in the Iron Grip World, Iron Grip: Marauders.
Unlike its predecessor, IG:M is going to be a 3D browser-based game.

Iron Grip: Marauders

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Iron Grip: Warlord is now on STEAM!

The headline says it all. The first installment in the Iron Grip series is now available on the leading online distribution platform, Steam.

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The Future of Games

There’s a very interesting lecture at G4TV about the future of games. It starts off with some very interesting facts on the success of converged-reality games, and then goes on to make some very interesting predictions about how life could be in a the future. Very entertaining, and very educating: DICE 2010 – The Future […]

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