Economy of PBBGs

gamaI ran into this article a few weeks back, but for some reason I didn’t think of adding it back then.

But I find it most interesting to anyone developing a multiplayer browser-based game (myself included), as it reveils some important information on the economic acheivements of some of the most successful BBGs out there, including economic performance.

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Posted in Imported Theory
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Innovative Casual Game Design

gama Here’s another interesting post on Gamasutra. While I don’t agree with each and every choice they made, the article does feature several very innovative (and fun!!) games.

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MyGamesLab Migrates

We’ve found a new home!
The site is being transferred to our new host, which should hopefully provide a faster and nicer surfing experience.
Cheers!

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MMO Development Experiences

What’s it all about?

Ballerium

This article is based on a post was that was originally made on www.isotx.com, at the blog forums. It triggered quite a debate there, and so I decided to improve it a bit, taking on some of the conclusions and clarifications made there. While the title is “MMO Development” it’s only because it originated from discussing the development of an MMO game, Ballerium, however most of the issues can be adapted to any large-scale game development. [...]

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Posted in My Theory
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Musical Fun

Here’s a game I didn’t think I’d like – - at least not as much as I eventually do – Music Catch 2:





I’m not sure I can define the genre very well, although Action comes to mind [...]

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The Early Years: My First English

There’s always a starting point, and it’s not always shiny, but if you learn something from it then it was not all in vain.

Back in the previous Millennium, when I decided I want to make games, I applied to Edusoft, one of the very few companies in Israel that were doing something remotely close to the games I wanted to make.

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